<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1484</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	12/12/99 6:42:36 PM Pacific Standard Time<BR>
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Traveller-digest     Sunday, December 12 1999     Volume 1999 : Number 1484<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re Wager<BR>
Re: the stresses of being a grunt (was electronic warfare)<BR>
Re: Moer advice please....<BR>
Re: OT: Dragon Archive Question<BR>
Re Waiting<BR>
Re: Munchkins<BR>
Re: Munchkins<BR>
Re: Dragon Archive Question<BR>
Cherryh was Re: The Rise and Supposed Decline of the RPG Empire<BR>
One shot supplements WAS re: Munchkins<BR>
If there was a war between Virus and C-Ko, who would win?<BR>
Re: Dragon Archive Question<BR>
Re: Wearable Lawyers (was Re: Deserts)<BR>
Re: Paintball is not a real gun, much less a light crew served weapon<BR>
SEC: UNCLASSIFIED RE To Hit and other stuff<BR>
Re: The Rise and Supposed Decline of the RPG Empire<BR>
Re: technology advances<BR>
Re: Inst. Mem.<BR>
Re: Paintball and morality (was Re: OT/Flamebait ...)<BR>
Re: Handouts <BR>
Re: List Members in an Active Campaign Wager<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 09:57:15 +1300<BR>
From: "Rupert Boleyn" <rboleyn@paradise.net.nz><BR>
Subject: Re Wager<BR>
<BR>
On 10 Dec 99, at 9:52, William F. Hostman wrote:<BR>
<BR>
> I'd be willing to lay odds that the simple majority of the people on the<BR>
> list haven't been involved with playing TRAVELLER in the past 6 months.<BR>
> Then again, neither have I.<BR>
<BR>
Nor I. Mind you I haven't actually run a Traveller camapiagn that ran <BR>
for more than a single session for about five years now, and the last I <BR>
played in only went about five session (and was two years ago). I'm not <BR>
sure why it is, but I find it very hard to get a SF game that's not <BR>
really science-fantasy to run. Part of it recently is that my current <BR>
group don't have any eral interest in SF, but it's always been hard.<BR>
<BR>
<BR>
- --<BR>
Rupert Boleyn <paradise.net.nz><BR>
Wellington, New Zealand<BR>
<BR>
A pessimist is an optimist with a sense of history.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 09:57:15 +1300<BR>
From: "Rupert Boleyn" <rboleyn@paradise.net.nz><BR>
Subject: Re: the stresses of being a grunt (was electronic warfare)<BR>
<BR>
On 9 Dec 99, at 15:39, Douglas E. Berry wrote:<BR>
 <BR>
> The basic load for an Imperial Army infantryman comes in at about 40lbs.<BR>
> The basic weapon (4mm Gauss Rifle) has fairly heavy ammo, and they were<BR>
> Combat Enviroment Suits. -- <BR>
<BR>
What exactly do you mean by basic load? In NZ we have no such beast.<BR>
<BR>
- --<BR>
Rupert Boleyn <paradise.net.nz><BR>
Wellington, New Zealand<BR>
<BR>
A pessimist is an optimist with a sense of history.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 09:57:15 +1300<BR>
From: "Rupert Boleyn" <rboleyn@paradise.net.nz><BR>
Subject: Re: Moer advice please....<BR>
<BR>
On 11 Dec 99, at 10:42, Jim & Peta Lawrie wrote:<BR>
 <BR>
>     With the rise of reliable battlefield communications there is less and<BR>
> less squad autonomy. Commanders can sit in orbit and watch close to real<BR>
> time events unfold on their myriad displays and issue orders as needed<BR>
> (I'm assuming orbital superiority but similiar systems can be emplaced.)<BR>
> Also, it costs a lot to send a unit out with its advanced equipment and<BR>
> warbot grunts and the lethality of the individual soldier has gone through<BR>
> the roof. One trooper may well have the firepower of an earlier tech<BR>
> levels squad so less troops may in fact be sent. This gives the CO less<BR>
> troops to oversee and intensifies his control. These are just a few<BR>
> factors among many but I thought I'd mention them.<BR>
<BR>
OTOH with battlefield support weapon's effectiveness and reach <BR>
continuing to improve, along with ELINT probably improving pretty much <BR>
in step with communications the actual seperation of each nam from his <BR>
fellows will probably contiue to increase. This means that while the CO <BR>
may have better contact with his troops they will be spread over more <BR>
and more territory, so in actual fact he could well have less and less <BR>
real grasp of what each man is doing.<BR>
<BR>
IMO in a well trained army the requirement for each man to be able to <BR>
think and excercise initiative will become greater, not less in the <BR>
future, better communications notwithstanding. In my (admittedly <BR>
limited) experience over control by higher echelons, even when they <BR>
_actually_ have real-time data, does not generally improve performance -<BR>
 in fact just the opposite.<BR>
<BR>
<BR>
- --<BR>
Rupert Boleyn <paradise.net.nz><BR>
Wellington, New Zealand<BR>
<BR>
A pessimist is an optimist with a sense of history.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 22:18:24 -0600 (CST)<BR>
From: Cynthia Higginbotham <cyhiggin@pipeline.com><BR>
Subject: Re: OT: Dragon Archive Question<BR>
<BR>
> I recieved my copy of the archieve from Amazon yesterday and was finally<BR>
> able to squeeze in time for a quick look through it.  Looks *very* good.<BR>
> One question though, wasn't it supposed to include the issues of "Strategic<BR>
> Review"?<BR>
<BR>
It does--at least, my copy of the archive does.<BR>
<BR>
				--cynthia<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 12:42:21 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re Waiting<BR>
<BR>
><BR>
>I agree, at this point, that the times should be restricted. All I<BR>
>was saying is that If it is known that the ship was stolen, even if<BR>
>it more than 16 months away, then the law should allow for enough<BR>
>time for the owner to get there. I would think that the fact a ship<BR>
>had been stolen would not be something the owner would pay for. It<BR>
>would be disminiated by the Imperium to all starports along the jump<BR>
>routes and then as ships went elsewhere, they would take it to<BR>
>the ports off the routes. Again, YMMV.<BR>
><BR>
Consider this: a merchant ship of J2 can, on a misjump, wind up up to 18<BR>
jumps away. A J2 ship can cross the rift, if she's got enough demountable<BR>
tankage.<BR>
<BR>
In either case, it is likely that the ship could be sold well before any<BR>
news of it being stolen is possible. Likewise, a legitimate trader can be<BR>
over 4 months each way commo time from it's homeworld of Registry, as still<BR>
be legit. Especially if paid off. Realistic limits have to be set so that<BR>
insurures don't justify "Waiting for a response from every planet in the<BR>
imperium"; 16 imperial months is sufficient for X-mail from one end to the<BR>
other and back, assuming J-4 x-mail [1]. Realistically, a 3 month probate<BR>
period allows for any normal operations to have a chance to hear and<BR>
respond. it gives 5 X-mail jumps (40 days) out, plus 40 days back, plus 4<BR>
days time on target. (3 Imp Months is 84 days, BTW). So every world within<BR>
4J4 gets the message, essentially, plus the main line gets it. That's<BR>
within reasonable range. Requiring recovery within a year increases trade:<BR>
If the ship isn't recovered, the insurance must write it off 3 months later<BR>
as non-recoverable, and replace it. The bank can either write it off or<BR>
replace it. Mind you, any ship wich can get far enough away that 5 Xmail<BR>
hops won't get there has been striving hard to get out of dodge, since it's<BR>
made some. Additionally, if a ship gets stolen, and you notify everyone<BR>
within 16 months x-mail hops, you've probably out run it. By the time they<BR>
have replied, you've got a basic assumption going it's not coming back.<BR>
<BR>
Anything longer than one year (Round trip x-mail from captial to the<BR>
marches and back, BTW), and you start looking at insurers and banks being<BR>
able to hold significant ammounts of trade off by failure to declare a ship<BR>
lost, and allow for replacement. Money changing hands is the lifesblood of<BR>
the imperium. The easiest way to pay a claim is to recover the ship, yes,<BR>
but reasonable times must also be linked to other factors. Note also, I<BR>
don't limit skip tracing to a year IMTU. Skipping is not the same as theft<BR>
of ship; it's criminal breach of contract.<BR>
<BR>
Any system is going to allow for scamming. Heck, the existing systems for<BR>
earth don't actually define "abandoned" all that well. The most common<BR>
definition I've seen is "All crew left either on the captain's orders or<BR>
voluntarily, while at sea, without arranging for the ship to be under tow<BR>
or otherwise defended or recovered". SO if you abandon ship, and haven't<BR>
already called for a recovery, it's fair game. Different nations have<BR>
differing standards for abandoned. The US salvaged a sunk russian sub<BR>
(well, part of it) at one point. The russians couldn't do much about it,<BR>
either. It had become a derelict, within a year of going down. Note also<BR>
the sub had gone down without encoutering direct enemy action.<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 16:52:27 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Munchkins<BR>
<BR>
From: Jory Earl <j-man@iname.com><BR>
<BR>
<BR>
> I see.  Is this book still obtainable?<BR>
<BR>
I assume that you mean Science and Sanity? The hardcover is $35, and it is<BR>
on backorder at Amazon.com. There are two entries for it in the Amazon<BR>
"zShops" section, one is $25, and the other is $55.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 17:13:28 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Munchkins<BR>
<BR>
You assume correctly sir.  :)  In this case the map IS the territory.  I<BR>
grew up reading about Null-A philosophy and General Semantics in a household<BR>
that was full of violence and insanity.  Perhaps it was a good influence on<BR>
me. "Science and Sanity" sounds like it could be a good book to read.<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
- ----- Original Message -----<BR>
From: "Chris Seamans" <semo@pil.net><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Sunday, December 12, 1999 4:52 PM<BR>
Subject: Re: Munchkins<BR>
<BR>
<BR>
> From: Jory Earl <j-man@iname.com><BR>
><BR>
><BR>
> > I see.  Is this book still obtainable?<BR>
><BR>
> I assume that you mean Science and Sanity? The hardcover is $35, and it is<BR>
> on backorder at Amazon.com. There are two entries for it in the Amazon<BR>
> "zShops" section, one is $25, and the other is $55.<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 17:03:27 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Dragon Archive Question<BR>
<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
<BR>
<BR>
> >Also has anyone got a list of what issues have Traveller related<BR>
> >articles? I know of one, and am sure there are more.<BR>
><BR>
> I wouldn't mind knowing that myself!<BR>
<BR>
The following list was sent to me by Sword Worlder when I asked this<BR>
question a few weeks back:<BR>
<BR>
Relief for Traveller Nobility 0 (Actually, I think it's issue 73)<BR>
Traveller: Strategy of Survival 18<BR>
Asimov Cluster, The 20<BR>
Traveller Navy, The 25<BR>
Star System Generation 27<BR>
Tesseracts 27<BR>
Traveller Politician, The 32<BR>
Useful Skills 35<BR>
Black Holes 35<BR>
IBIS: Profit and Peril 35<BR>
More Clout for Scouts 35<BR>
Other Options, The 35<BR>
Canard 43<BR>
Make Your Own Aliens 51<BR>
Masers and Cameras 51<BR>
Miller Milk Bottle, The 51<BR>
New Ideas for Old Ships 51<BR>
Planet Parameters 51<BR>
Plotting a Course 51<BR>
In Defense of Computers 51<BR>
Merchants Deserve More, Too 53<BR>
Filling in Skills 55<BR>
Anything But Human 58<BR>
Exonidas Spaceport 59<BR>
Skitterbugging 59<BR>
Translating Skitterbugging Into Traveller 59<BR>
Robots 64<BR>
Dwarves in Space 70<BR>
Preventing Complacency in Traveller 85<BR>
Interstellar Athletes 86<BR>
Luna: A Traveller's Guide 87<BR>
Does Anyone Here Speak Aslan? 91<BR>
Antimissiles and Roundshot 95<BR>
Rogues of the Galaxy 97<BR>
Stellar Diocese, The 101<BR>
A Thousand in One 102<BR>
Active Duty 102<BR>
Of Nobbles and Men 103<BR>
Hexes and High Guard 104<BR>
High Tech and Beyond 108<BR>
Double-Helix Connection(Mutations in Traveller) 109<BR>
Aim and Burn 116<BR>
Space-Age Espionage 120<BR>
<BR>
I think that this is pretty much complete, with the exception of reviews and<BR>
bits of industry news that may be of interest to Traveller fans. There's a<BR>
nice color picture of Marc Miller accepting an award in there! ;)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 22:06:12 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: Cherryh was Re: The Rise and Supposed Decline of the RPG Empire<BR>
<BR>
At 16:03 -0500 12/12/99, wrote  "Rupert Boleyn" <rboleyn@paradise.net.nz>:<BR>
<BR>
>On 11 Dec 99, at 18:42, Leonard Erickson wrote:<BR>
> > Frankly, I'm not sure I'd classify the Union (they're the ones with<BR>
> > Azi, right?) as *human*.<BR>
><BR>
>I can't remember if the Union call them Azi, but they do rely on vat<BR>
>grown workers. _Serpent's Reach_ had Azi, and Chondrin (near immortals)<BR>
>and hive minds called Marjat (something like that, anyway).<BR>
<BR>
Union call them 'Azi'. They're covered in depth in 'Cyteen' and <BR>
'40,000 in Gehenna'.<BR>
<BR>
Overall I'd disagree with Leonard's view on Union - reading the <BR>
books, Union increasingly becomes more human ('than human') whilst <BR>
Alliance and Earth move towards totalitarianism. Union's reliance on <BR>
Azi stems from the fact they are initially relying on their Vat grown <BR>
people to combat the shear numbers available to the Earth Company, <BR>
dominating as it does the mother well.<BR>
<BR>
I'd agree that Union is 'alien' during the Company War, particularly <BR>
because of the similarities between Azi as a result of Deep tape <BR>
learning.<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
                        MiB - Marines in Battledress<BR>
    "Protecting the Imperium from the Scum of the Galaxy"<BR>
Rob Prior's Mac software @ http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 21:57:48 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: One shot supplements WAS re: Munchkins<BR>
<BR>
At 16:03 -0500 12/12/99, "David J. Golden" <goldendj@pcisys.net> wrote:<BR>
<BR>
>Next, I follow<BR>
>up with a quick one-shot adventure; my all-time favorites are "Divine<BR>
>Intervention" or "Chamax Plague." Why can't we get more of that kind<BR>
>of gaming supplement ...?<BR>
<BR>
Well, you can.<BR>
<BR>
The shipment of the new LWB adventures from BITS has departed from <BR>
the UK, containing 'SpaceDogs' and 'The Khiidkar Incident'. They <BR>
should retail at the same cost as the 101 Series ($8 USD IIRC) if <BR>
they follow the same pricing as the UK and BITS. Both have full stats <BR>
for npcs, ships etc and could be used to launch a campaign if <BR>
necessary. 'SpaceDogs' is even more suitable for a one off as it was <BR>
originally used in cut down form as a tournament adventure (3-4 hours <BR>
worth). (And it has a gorgeous cover by Jesse).<BR>
<BR>
Whether these are available before Christmas depends on SJ Games mail <BR>
order side - they may hold to the New Year - over which we have no <BR>
influence. I think that they have a lot on their plate already.<BR>
<BR>
It is planned that a number of other adventures compatible with GT <BR>
and T4 (and other editions with the conversion notes) will be <BR>
released next year, but 'The Traveller Bibliography', 'At Close <BR>
Quarters' and '101 Patrons' will precede them. Andy is currently <BR>
laying out and final editing these in Quark Express - I expect <BR>
they'll be available in the US Q1 '00. Europe will have about a <BR>
months' edge as usual (shipping time etc).<BR>
<BR>
Dom (BITS webmaster)<BR>
<BR>
- -------------Dom Mooney---webmaster@bits.org.uk----------------<BR>
                  BITS - British Isles Traveller Support.<BR>
  http://www.bits.org.uk/              mailto:bits@bits.org.uk<BR>
Traveller is a registered trademark of FarFuture Enterprises.<BR>
GURPS is a registered trademark of Steve Jackson Games, Inc.<BR>
BITS and CORE are trademarks of BITS UK Limited.<BR>
All rights reserved.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 09:06:29 +1000<BR>
From: dadams@parracity.nsw.gov.au<BR>
Subject: If there was a war between Virus and C-Ko, who would win?<BR>
<BR>
>> In mail you write:<BR>
>><BR>
>> > Wasn't that B-ko?  I thought C-Ko was the villainess who kept inventing<BR>
>> > all these super-powered battlesuits to take on A-ko with.<BR>
>><BR>
<BR>
B-ko was the mech head.<BR>
<BR>
>> I remember damn near *dieing* trying to hold in the laughter when I saw<BR>
>> those "family" scenes near the end. A-ko's mom ironing that costume,<BR>
>> and her dad sitting at the breakfast table in the blue suit with a red<BR>
>> tie. And wearing glasses.  Gee, I wonder when Clark got married and how<BR>
>> he wound up assigned to Japan.<BR>
>><BR>
>> At least it "explained" A-ko's abilities. :-)<BR>
<BR>
It is generally accepted that the wife is Wonder Woman. From memory (must check<BR>
my DVD) that when ironing, she has gold wristbands.<BR>
<BR>
Darryl<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 17:11:48 -0500<BR>
From: "Swordy \(Colin Michael\)" <swordworlder@clinic.net><BR>
Subject: Re: Dragon Archive Question<BR>
<BR>
Oh ye of little faith.  If you had faith the size of a virus spore you could<BR>
say to Roger Sanger, "Make it all public domain", and it would be done. ;-)<BR>
<BR>
- -Crusty<BR>
<BR>
- ----- Original Message -----<BR>
From: "SD Mooney" <dom@cybergoths.u-net.com><BR>
> ObTrav: It'd be nice to see JTAS and Challenge done like this<BR>
> (obviously TD, TC, MTJ and SGK would be nice additions too but I<BR>
> doubt that will happen).<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 17:20:26 -0500<BR>
From: "Swordy \(Colin Michael\)" <swordworlder@clinic.net><BR>
Subject: Re: Wearable Lawyers (was Re: Deserts)<BR>
<BR>
- ----- Original Message -----<BR>
From: <GypsyComet@aol.com><BR>
> >- -40 is just a bit chilly. When I was a lad in Saskatoon I just threw on<BR>
> >another lawyer of clothing and skied to school.<BR>
> ><BR>
>  and just how good are lawyers at insulating against windchill?<BR>
<BR>
Up here we can see doctors and lawyers coming a mile off.  They are the ones<BR>
wear three pages out of the LL Bean catalog and driving a Saab with a full<BR>
ski rack.  Long as you get one wearing a down-filled Baxter State Parka it<BR>
should be very toasty indeed!<BR>
<BR>
- -Ayuh<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 22:40:13 GMT<BR>
From: j_pete@bellsouth.net (Pete)<BR>
Subject: Re: Paintball is not a real gun, much less a light crew served weapon<BR>
<BR>
On Sun, 12 Dec 1999 20:58:13 +1300, "Frank Pitt"<BR>
<frankie@mundens.gen.nz> wrote:<BR>
<BR>
><BR>
>> You know... Paint Balls don't have to contain paint....<BR>
><BR>
>But you'd want to handle them more carefully if they contained something<BR>
>dangerous !<BR>
><BR>
There's a company that makes paintballs filled with pepper spray for<BR>
anti-riot use. I believe their website is www.pepperball.com.<BR>
<BR>
================================================================================<BR>
- - Jeff Peterson                                             j_pete@bellsouth.net<BR>
<BR>
"Every citizen [should] be a soldier. This was the case with the Greeks and  the<BR>
 Romans, and must be that of every free state."   -Thomas Jefferson<BR>
<BR>
Pete 0609 D258A85-3 S kk- hi++ as+ va++ dr++ so zh- vi+ da++ A833<BR>
GCS V 3.12 d- s:+: a- C+++ UH++$ P-- L+ E-- W++ N++ o-- K- w++++(---)$ !O M-- V-<BR>
PS-- PE++ Y+ PGP t+ 5++ X+ R+ tv+ b+++ DI++ D++ G e+ h--- r+++ y+++<BR>
NOG #74  AirStar Nova 700<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 12:20:46 +1100<BR>
From: "Hughes, Michael" <Michael.Hughes@cbr.defence.gov.au><BR>
Subject: SEC: UNCLASSIFIED RE To Hit and other stuff<BR>
<BR>
Me: <BR>
><BR>
> When asked of why these children had 'scored' so highly, the COL put it<BR>
down<BR>
> to the ever increasing realism of combat simulators in arcades which had<BR>
> given these children the ability to shoot at real people as they were so<BR>
> much more like the targets in the game (as opposed to silhouettes). <BR>
><BR>
> Pretty funky huh. <BR>
<BR>
Leonard Erickson (aka Shadow):<BR>
<BR>
Personally, I'd be more inclined to bet that the difference is that the<BR>
kids *knew* they were shooting at people who were unarmed. They didn't<BR>
have to worry about them *shooting back*.<BR>
<BR>
Me2:<BR>
<BR>
All very good points. However, I wouldn't be surprised if computer<BR>
simulations are a factor in increased to hit ratios as the targets are<BR>
'human' and can move (though they don't factor in stuff like recoil). And<BR>
DOD's across the world are investing in this stuff so it must be doing some<BR>
good. BTW the COL is question was the infamous Grosseman (what a coincidence<BR>
!) <BR>
<BR>
How does MILES factor in things like recoil and other real life gun stuff? <BR>
<BR>
Oh, merry x-mas to TMLers far and wide. I hope Y2K leaves with nothing but<BR>
an unpleasant rash (I better check my creams when I get home for<BR>
compliance).<BR>
<BR>
Apologies if you guys got this twice. Stoopid mailer. <BR>
<BR>
Michael <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 20:47:22 -0500<BR>
From: "David L. Pulver" <dlpulver@kos.net><BR>
Subject: Re: The Rise and Supposed Decline of the RPG Empire<BR>
<BR>
>Date: Mon, 13 Dec 1999 09:57:15 +1300<BR>
>From: "Rupert Boleyn" <rboleyn@paradise.net.nz><BR>
>Subject: Re: The Rise and Supposed Decline of the RPG Empire<BR>
><BR>
>On 11 Dec 99, at 18:42, Leonard Erickson wrote:<BR>
><BR>
>> Frankly, I'm not sure I'd classify the Union (they're the ones with<BR>
>> Azi, right?) as *human*. <BR>
><BR>
>I can't remember if the Union call them Azi, but they do rely on vat <BR>
>grown workers. _Serpent's Reach_ had Azi, and Chondrin (near immortals) <BR>
>and hive minds called Marjat (something like that, anyway).<BR>
<BR>
Union does indeed call them Azi. The Serpent's Reach region of space was<BR>
colonized by the Union, then quarantined, hence its social system is a<BR>
(much more extreme) version of that prevailing in the Union.<BR>
Actually, I think it's Kontrin and Majat. The entire area of human space<BR>
has "rejuve" technology that provides limited life extension; the ruling<BR>
families in the 'Reach combined human technology with Majat (alien caste<BR>
species with high bio-tech) to give the ruling caste vastly expanded<BR>
lifespans (tweaking the DNA, etc.).<BR>
<BR>
ObTrav, my favorite Cherryh moment was in one of the latter Chanur books<BR>
where it is made obvious that the Pride of Chanur uses the same turret<BR>
systems as in Traveller, and they mention having upgraded the empty<BR>
hardpoints to actual turrets after the recent unpleasantness in the earlier<BR>
series episodes.<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
 _____________________________________________________________________<BR>
     David L. Pulver -- Senior Staff Writer and Assistant Line Editor,<BR>
		     Guardians Of Order Incorporated<BR>
             dlpulver@kos.net  http://www.guardiansorder.on.ca<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 17:57:29 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: Re: technology advances<BR>
<BR>
Leonard Erickson wrote:<BR>
> We didn't actually do the *engineering* until the<BR>
> 60s. But we *could*<BR>
> have had a man on the moon as early as the 30s if<BR>
> anyone had been<BR>
> willing to pay for the testing and construction of<BR>
> the rockets.<BR>
<BR>
Leonard's quite right. Around 1935 the British Royal<BR>
Society did a study into the issues that'd need to eb<BR>
addressed for a flight to the moon. The plan they came<BR>
up with was for a four-man capsule that'd be both<BR>
spacecraft and moon lander (as opposed to the eventual<BR>
USA approach of having them separate). It even looked<BR>
at issues like whether or not the men could smoke<BR>
(answer: nope, it'd be a waste of oxygen). They even<BR>
pondered whether or not to take a gun. I think they<BR>
said yes, just in case...<BR>
<BR>
There was an article in Popular Mechanics about it a<BR>
while back, I think.<BR>
<BR>
Flamebait Note: just like the A-bomb, the British may<BR>
not have got there first, but they thought of it<BR>
before the Americans did. The Americans may have the<BR>
resources, but the Commonwealth has the brains!<BR>
<BR>
=====<BR>
KA Schuant<BR>
member: Chef's Guild International, Sporting Shooter's Assoc, Amnesty Int, Carlton Soccer Club<BR>
Melbourne<BR>
Australia<BR>
<BR>
"Duct tape is like the Force: it has a light side, a dark side, and it binds the universe together"<BR>
__________________________________________________<BR>
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------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 18:10:04 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: Re: Inst. Mem.<BR>
<BR>
Loren Wiseman wrote:<BR>
> Well, without getting too involved, there was a<BR>
> small but highly vocal core <BR>
> of people who thought that I, as a GDW rep, should<BR>
> be _banned_ from <BR>
> participating in the TML lest I somehow inhibit free<BR>
> discussion. <BR>
> <BR>
> I was welcomed by the majority, however.<BR>
<BR>
Oy, what a load of baloney. How would you inhibit free<BR>
discussion? I would think the major problem would be<BR>
for you, not us: every roleplayer and his dog saying,<BR>
"I don't understand why on page 32 of this book it<BR>
says this when on p 154 of that book it says something<BR>
different..." etc etc etc! And I would have feared the<BR>
rules lawyers, as discussed in another thread, jumping<BR>
up and saying, "but _Loren_ said..." :)<BR>
<BR>
=====<BR>
KA Schuant<BR>
member: Chef's Guild International, Sporting Shooter's Assoc, Amnesty Int, Carlton Soccer Club<BR>
Melbourne<BR>
Australia<BR>
<BR>
"Duct tape is like the Force: it has a light side, a dark side, and it binds the universe together"<BR>
__________________________________________________<BR>
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------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 18:27:54 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: Re: Paintball and morality (was Re: OT/Flamebait ...)<BR>
<BR>
Eric Freitas wrote:<BR>
 After that incident I<BR>
> decided that if I heard<BR>
> shooting<BR>
> there again, I'd simply start shooting back (there<BR>
> had been multiple<BR>
> drive by shootings at that point).[snip]<BR>
> One<BR>
> night sticks in my mind in particular because of the<BR>
> distinctive sound of an<BR>
> AK-47 going of in burst mode.  All I could think at<BR>
> the times this happened<BR>
> was<BR>
> f****** idiots!<BR>
<BR>
oh boy, I am glad I live in nice, peaceful, naive<BR>
Australia. I had to got o Afirca to hear AK-47s, I<BR>
most certainly would NOT like to hear them Down Under.<BR>
Not even used as fireworks: after all, what goes up,<BR>
must come down (and with much the same velocity as<BR>
wiith which it went up). Every year when the Arabs<BR>
celebrate in Bahgdad, or the Afghanis in their hills,<BR>
several people are killed by falling bullets.<BR>
<BR>
I think I also would fire back, Eric: and then the<BR>
next day pack my bags and move somewhere quiet, dull,<BR>
with no postal workers.<BR>
<BR>
=====<BR>
KA Schuant<BR>
member: Chef's Guild International, Sporting Shooter's Assoc, Amnesty Int, Carlton Soccer Club<BR>
Melbourne<BR>
Australia<BR>
<BR>
"Duct tape is like the Force: it has a light side, a dark side, and it binds the universe together"<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
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------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 18:30:51 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: Re: Handouts <BR>
<BR>
Glenn wrote:<BR>
> Sounds like a Space Opera campaign I was in years<BR>
> and years and years ago<BR>
> (circa 1982) -- one adventure, we the players found<BR>
> a derelict ship. When<BR>
> we found the ship's log entries, the GM played a<BR>
> tape he and his roommate<BR>
> (who was not in the game) had prepared, complete<BR>
> with appripriate background<BR>
> sound effects (think of the background sounds on the<BR>
> bridge in the original<BR>
> Star Trek series) -- and the sounds of explosions<BR>
> and people screaming and<BR>
> whatnot when the ship was being attacked... It added<BR>
> something to the<BR>
> ambience.<BR>
<BR>
I'd like to recommend here looking at the cd section<BR>
of your local library, or the cheap rack at your music<BR>
store: you'll often find cds of sound effects,<BR>
everything from karate kicks to explosions to - well,<BR>
farts.<BR>
This sort of thing can really help set the mood.<BR>
Though what mood you'd be going for with the last<BR>
sound, I'm not sure...<BR>
<BR>
=====<BR>
KA Schuant<BR>
member: Chef's Guild International, Sporting Shooter's Assoc, Amnesty Int, Carlton Soccer Club<BR>
Melbourne<BR>
Australia<BR>
<BR>
"Duct tape is like the Force: it has a light side, a dark side, and it binds the universe together"<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
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------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 19:33:18 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: List Members in an Active Campaign Wager<BR>
<BR>
>     Regarding the wager on list members actually engaged in a current<BR>
>campaign, I have a horrible confession to make.   I am one of "those"<BR>
>people.  I love Traveller but I haven't actually played in quite some time<BR>
>(since I enlisted in the Army). <BR>
<BR>
This is almost turning into a roll call with either "Yes I am in a campaign"<BR>
or "No I am not in a campaign" as the two possible answers...<BR>
<BR>
My own response is a Yes, as I am currently running a GURPS Traveller <BR>
campaign. The PCs are members of an ultra-secret, ultra-covert intelligence<BR>
unit affiliated with the Imperial Interstellar Scout Service, circa 1116,<BR>
in the Dagudashaag Sector. So far they have helped topple two planetary<BR>
governments and totally destroyed the economy of a farm planet. (They<BR>
have also fought terrorists, criminal druglords, bug-eyed monsters, psionic<BR>
criminals, and IRIS agents.)<BR>
<BR>
The campaign has its own web site:<BR>
	http://plaza.powersurfr.com/glenn/traveller/index.html<BR>
<BR>
We are on hiatus until January, as December our schedules tend to go out<BR>
of whack (extended Xmas shopping hours, office Xmas parties, visiting<BR>
relatives, etc.). At the end of the last "episode", they had misjumped<BR>
after jumping inside the 100-diameter limit while being fired upon by<BR>
an Imperial Navy ship...<BR>
<BR>
(Yes, my PCs *are* the good guys...)<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1484<BR>
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